//
//  main.cpp
//  Dungeons and Princesses
//  TEST MAIN FOR CHARACTER BRANCH
//

#include <iostream>
#include "EquipmentType.h"
#include "Player.h"
#include "Monster.h"
#include "PlayerStats.h"
using namespace std;
/*
int main (int argc, const char * argv[])
{

	PlayerStats pstats(10, 10, 10, 10, 100, 100, 1, 1, 1);
	CharClass what = WARRIOR;
	string name = "Devin";
	Player buddy(name, what, pstats);
	Monster yikes(1);
    Potion *p = new Potion();
    EquipmentType equipment;
    string equiperror = "";
    buddy.equip(&equipment, equiperror);

    cout << "Player: " << buddy.getDesc() << endl;
    cout << "Monster: " << yikes.getDesc() << endl;

    cout << p->getDesc() << endl;
    cout << "Action Point Percentage: " << p->getActionPointPercentage() << endl;
    cout << "Hit Point Percentage: " << p->getHitPointPercentage() << endl;

    cout << "Current AP: " << buddy.getPlayerStats().getActionPoints() << endl;
    cout << "Current HP: " << buddy.getPlayerStats().getHitPoints() << endl;
    if(buddy.usePotion(p))
    	cout << "Potion Used!" << endl;
    cout << "Current AP: " << buddy.getPlayerStats().getActionPoints() << endl;
    cout << "Current HP: " << buddy.getPlayerStats().getHitPoints() << endl;

    cout << equipment.getDesc() << endl;

    delete p;
    return 0;
}*/

